Showing posts with label Fishes IV. Show all posts
Showing posts with label Fishes IV. Show all posts

Sunday, 25 February 2024

No Fish in the gutter!

The realisation that publishers were probably not interested in my book forced me to reconsider several aspects of producing The Book in spite of that, which is one of the reasons I haven't written a post in some time. Another one is that I now also devote part of my creative time to a completely different type of art (I draw city views in the 'ligne claire' / 'klare lijn' style).  

The things I need to reconsider are those that an author would normally leave to publishing professionals: content and language editing, typesetting, lay-out, public relations and perhaps more.

I started with the language aspect. Even though the book is about images the text still counts some  45,000 words, so it pays to get that part right. I asked Biblaridion, who produces a very thorough YouTube series on designing an alien biospheres, whether my English would be good enough for a UK context. He was kind enough to have a look at the Furaha Book Sample (thank you!) and had only a few remarks, which was encouraging. Thinking matters through, I still decided to ask for professional writing advice. As most readers of this blog come from the USA, I will switch to US English, or I might produce more than one version. Next on the list is improving the layout; I have now looked at various self-published books on Amazon, and many of them looked wrong in one or more respects. The problems could have to do with character spacing, titles that did not seem to be on the right spot, columns with too many characters, wrong use of white space, or a too narrow page gutter. The more worrying ones were where I could not put my finger on a specific problem, which indicates I am not proficient enough to pinpoint what is wrong. There may be matters that I do not even spot as wrong but that a professional would identify immediately.           

I also realised that using two-page illustrations may not be wise: while they can look gorgeous, there is a chance that the most interesting part of the painting will disappear in the gutter, which is where the two pages meet. I used several such paintings and made the mistake of putting the centre of attention on the centre of the painting. That has to be corrected, and this post is about one such spread. 

Click to enlarge; copyright Gert van Dijk

The image above shows how the spread introducing the 'Fishes-IV' group looked a few years ago. I know the text on the image says 'Fishes V', not 'IV', but that is due to a cladistic revision). As two-page illustrations go, it was not too bad, because there was nothing of great interest in the gutter. But this painting predated the 'Great Hexapod Revolution', meaning their head anatomy changed completely. 

Click to enlarge; copyright Gert van Dijk
 

This was the succeeding stage. The animals, now 'Fishes-IV', have evolved and have an updated head anatomy, with proximal and distal necks and complete separation of the neurocranium and the gnathocranium.  The background animal now is a filter feeder, using much modified lateral jaws as sieves. The 'cheek opening' allows water to leave the mouth when the mouth cavity is put under pressure by closing of the upper and low jaws. I must revisit that design one day, but I am not satisfied with it. And there is the gutter matter...   

I will need a new spread page to introduce the Fishes-IV clade. Above are four results of playing with the design, done in ZBrush. They generally look like plesiosaurs, don't they? Well, if you have a swimming animal propelled by flippers and teeth at the end of a long neck, evolution is going to smooth streamline it, so it will end up looking like a plesiosaur. Can't be helped...

Click to enlarge; copyright Gert van Dijk

Variant A is fairly general. Note I did not work on the jaws; these 3D designs are merely aids to help painting, not goals in themselves. The three pairs of flippers are arranged in 'ascending staircase' fashion, with the first pair place lower and the last pair higher than the middle pair. In this species, the middle pair provides most thrust.       

Variant B is a fast swimmer with much-elongated necke. The lateral jaws are elongated but flattened and help to catch or cage prey, then chopped into coarse pieces by the short upper and lower jaws.

Variant C has an unusual body shape with lengthwise 'shoulders' supporting the fins. The shoulders do not make the frontal cross section much larger than the general rounded shape, and should not offer much more drag, but I must check that before I commit the design. The fins are arranged in 'descending staircase' fashion.

Variant D is a big blob sitting on the sea floor. It eats armoured shelled prey and has heavy upper and lower jaws to crunch the shells. It has no need for speed at all and is itself armoured.

As you can see, work on The Book continues. While distracted by layout matters, I can't help thinking about new and interesting creature designs. How about marine wadudu, that could grow much larger than terrestrial ones; with a mesoskeleton they could in fact compete with all those 'Fishes'. I have also been thinking about plants that would thrive in shallow seas, making empty beaches on Furaha rarer than they are on Earth. Or plants that actually form nets, not just branching structures.

But before I start dreaming about The Book Volume II, I had better finish 'The Book' itself.     

Saturday, 22 October 2011

Lifting the cloak on Cloakfish

There is an odd difference between drawings and photographs of animals. In a photograph a galloping animal may be caught in time in just such a way that only one of its legs touches the ground. No-one will think twice about whether this is 'correct' or not. But do the same in a painting, and people will start thinking that the painter has it all wrong. Something like that happened to my Furahan Fish IV, shown in this blog earlier.

Click to enlarge; copyright Gert van Dijk

Here it is again. I received some questions where it right front fin had gone. Was it amputated or had I forgotten it? No, I replied, I worked out the perspective and the missing fin is simply hidden by the body. I admit that I saw these people's point and have been tempted to tweak the perspective a bit and have the tip of the 'missing' fin emerge from behind the body. Its absence seems to be disturbing in a way. While working on Fish and Cloakfish I experimented a bit with the reasons.


Click to enlarge; copyright Gert van Dijk

This image shows two versions of a ray-like species of Fishes IV. The top image shows a layer for the perspective lines as well as a layer containing some rough idea of light and colour. Layers, for those of you not familiar with computer painting programs, are the computer equivalent of a pane of glass on which you paint. The painting as a whole can consist of many such panes, each consisting a different bit of the painting. The trick is that you can make layers invisible, change their transparency or swap their order. I use Painter 11 as I like its tools, that resemble artists' brushes more than the tools of Photoshop CS5. As you can see from the sketch the perspective effect is fairly strong, meaning that parallel lines diverge quite a bit. Still, the drawing seems to work, perhaps because all parts of the animal are visible.



Apart from 'regular' Fishes, I have been working on Cloakfish, completely unrelated to Fishes I to VI. You will find cloakfish on the main Furaha page, but also here on the blog. Apart from a few sketches almost all my earlier work on cloakfishes involved computer graphics, because I wished to see their four 'cloaks' move while swimming. At present it is time to paint them, but I wished to get their cloaks right, and doing that by hand would be very difficult. So I took recourse to computer graphics, a process best described as 'practical' ('cheating' comes to mind, but why not use tools when available?). To help the process, I adapted earlier programmes in Matlab so I could produce a cloak with any shape I wished, as on the left, that is warped to produce waves progressing along it, as on the right. Right; make four of them, export them as 3D files, import them in a suitable 3D program (Vue Infinite in my case, and we are ready to play.


Click to enlarge; copyright Gert van Dijk

Here is an example. The left panel shows the four cloaks, striped to help visualise their 3D shape, attached to a central axis (that is called a 'dagger', by the way). The body proper is formed by some basic shapes such as cylinders and rectangles. I thought it might be worthwhile to put lots of parallel rods in the image that could help get a better feel for the perspective. I set the focal distance of the imaginary camera in Vue to 35 mm, and that is the image in the left-hand panel. The perspective looks believable, does it not?

The right-hand side was produced in Painter 11. I imported the image from Vue and painted a rough cloakfish on a semitransparent layer above it. I decided to play around with the front edge of the funnel. In that stage of their evolution, cloakfish were all filter feeders, so the opening in the front doubles as a food and a respiratory intake. Some cloakfish evolved feelers, and those are what you see here. I wasn't happy with the sketch though, and wondered whether the perspective was part of the problem.


Click to enlarge; copyright Gert van Dijk

So I went back to Vue, altered the characteristics of the 'camera' to give it a long lens, and repeated the process. Well, well. The result looked more suitable for an illustration that the earlier one, even though that one was realistic. More realistic, because the combination of the lens with the size of the animal resulted in a perspective closer to what you would see if you were a human on Furaha. Obviously, my attempt at 'mathematical correctness' did not work. Perhaps it can be as counterproductive as its political counterpart. Anyway, I was not happy with the funnel opening.

Perhaps it was time for a redesign. Should cloakfish really all be filter feeders? There certainly are small filter feeders on Earth (polyps etc.), but there is curious gap in size in filter feeders: either they are small or they are colossal, such as whales. I cannot think of sardine- or tuna-sized filter feeders. While I haven't thought that problem through, it seems a real one. I wanted cloakfish to occupy lots of niches and needed a good range of sizes. Perhaps the beasts needed a separation of alimentary and breathing tracts after all.

Click to enlarge; copyright Gert van Dijk

Here is an all-new cloakfish. The inner body protrudes forward from the funnel, that, as before, contains the gills. I played with it having four jaws, but decided against it. What you see here is the latest thing in cloakfish design: a regular mouth with a horizontal split. It need not stay that way, though. As you can see, their eyes have shifted forwards on the funnel to improve frontal vision while still having excellent all-round vision. And the perspective? Well, a view without strongly convergent lines, such as this one, may help viewers get a good feeling for the animal's shape.

Saturday, 20 August 2011

It's a Fish! (yes, again...; this one's in 3D, though)

Click to enlarge; copyright Gert van Dijk

This is just an extra post. Regular readers may remember that I tried my hand at ZBrush in the past. I still try it from time to time, but found that it, as everything, takes time to master, and digital painting takes precedence. The ZBrush people keep out churning new options, so I will probably never get around to mastering even the simpler elements. Pixologic, the same firm that produces ZBrush, now offers a similar program but completely free: Sculptris. It offers only a few controls, which really helps to learn it. It is very impressive. The controls are the same as those of ZBrush, so experience with one program helps the other. I could not resist trying it, and found it a pleasure to work with. Go to the Pixologic site to see what can be done with it, because my meagre efforts only show what you can do with it in one evening. It is very useful for 2D artists who do not plan to go into 3D, becaue it is easy to sculpt a rough shape to help get the perspective right.

Click to enlarge; copyright Gert van Dijk

So here is a Fish, of the Fishes IV type; I showed one before. I painted four now for The Book, and will not publish these paintings here on the blog. But having done that, Fish IV anatomy came natural to me, and here it is: six flippers, usually attached higher on the body as you go aft, a large head merged without a neck to a stiff body, and three gills on each side with separate inlets but a fused outlet. You knew about the four eyes and the four jaws. As I said, typical Fish IV anatomy.

Click to enlarge; copyright Gert van Dijk

Click to enlarge; copyright Gert van Dijk


---------------------------------------------

P.S. As Luke remarked in the comments section the Fish shown so far are fairly large. Aren't there smaller ones? Yes, there are. I had realised I had a tendency towards larger ones, so I explored the possibilities of size on purpose.

Click to enlarge; copyright Gert van Dijk

Here is a rough sketch in Painter11. Its smaller size is indicated by relatively large eyes and by having thinner flippers, that as a result resemble fins more (the second pair are probably too large). I also experimented with a general 'fishy' look by giving it a glistening skin. The counter-colour pattern (dark on top, pale below) is probably a universal trick to blend into the background.

Saturday, 22 January 2011

It's a 'Fish'!

One of my good intentions for this year was to cut back on blogging. I did have my doubts whether this was really a good idea, as I like writing. Still, blogging keeps me from painting, and I had been postponing that for too long. I had decided to switch from brushes and artists' oils to digital painting about a year ago, but my first attempts proved a shock: I was used to applying paint where I saw the tip of the brush, and now there was a large distance between the graphics tablet and the screen. There were other mishaps as well. Even after changing Photoshop for Painter (more on that here) I still procrastinated, until I put aside enough time to really play with the brushes. Once I managed to forget what I was doing, my visual and motor skills, such as they are, met again and renewed their friendship. To make a long story short, here is my first digital painting I feel I can show the outside world. It's a fish. Sort of.


Click to enlarge; copyright Gert van Dijk

To be more precise, it is a Fusus rostrauctus of the Clade Fishes IV (Proculcapiti). I may have to check naming conventions here though. Anyway, I revealed a glimpse of Fish evolution previously, which I will not repeat. You may observe the typical traits of the Clade, but I will focus on artistic matters here (just as well, as there were some sudden changes in their anatomy compared to the rough sketch in the earlier post!). Having done a fairly large number of full paintings in oils for the eventual Book, I felt I needed additional illustrations, highlighting individual species, cladograms, things like that. This is the first of those. I wished to keep the painting style more or less the same as that of my previous oil paintings, and think I managed. After messing about with Painter's very large assortment of brushes, I settled on just two, and used those throughout (for those in the know, I used a detail oil brush and a blender, but tweaked size, opacity, 'resaturation' and 'bleed' continuously).

Just for fun I will show some layers of the final painting. The nice thing with digital painting is that you can use layers of colour that stay separate, so you can go back to a deep layer even after you painted others over it. In a 'real' painting ('physical' painting?) the only way to correct a deep layer is to scrape it, and everything on top of it, away altogether.


Click to enlarge; copyright Gert van Dijk

So here is the start of my project (it's not a tutorial: I'm not good enough for that). I started with a rough sketch and simply changed lines and shapes until the concept became more or less ready; that is the image on the left. I then drew a much neater line drawing on another layer, and used that as a guide for the painting job: the one on the right. In old times, I would have done exactly the same, but using various sheets of paper for the sketches on the left and one sheet of transparent paper for the one on the right.


Click to enlarge; copyright Gert van Dijk

After that you start painting. In this case I chose flat colours to start with. With oils, this basic colour layer would have obscured the line drawing on the board. Digitally, things are different: you can paint underneath your sketch, so that stays visible. Very odd at first, but extremely useful. The base colours are on the left, but without the line drawing. After that, another layer was added (on the right), and that is where it becomes interesting: that one modifies the base colours with shadows and highlights, as well as with some subtler colour changes here and there.


Click to enlarge; copyright Gert van Dijk

After that I decided to add another colour layer (I should have done that before, but, as I said, I am new at this). The rest comprises adding some reflections, details, some final shadows etc., and there we are. Mind you, the original is almost 7 times bigger, so some detail is lost. Anyway, here's my first digital painting. I hope you like it.