Showing posts with label Alex Ries. Show all posts
Showing posts with label Alex Ries. Show all posts

Tuesday, 24 November 2020

Book Review: Fundamentals of Creature Design

This is not the first book review in this blog (there were at least nine previous ones) and it is also not the first post about creature design. You could say that speculative evolution, the focus of this blog inasmuch it has one, is mostly about creature design, so is there in fact much difference between the two? 

Click to enlarge; copyright 'individual artists'

The book ‘Fundamentals of creature design’ starts with a section 'How to use this book', stating that the book is aimed at those who wish 'to create believable fictional beasts'. Again, that should include those interested in speculative evolution. Still, reading this book made me think that there are differences between the worlds of speculative evolution and creature design. 

But first, the book itself. It has a soft cover and has no less than 286 pages. It is published by 3dtotalpublishing, a company I think consistently combines high production standards with high quality illustrations. The cover mentions four artists whose work is included, but the work of many more is included, whose work is also good to excellent. The book is divided into 7 chapters: research and imagination, functionality and adaptations, anatomy, general design principles, creature design in the industry, design processes and a gallery. 

Click to enlarge; copyright Alex Ries

The chapter on research and imagination is written by Alex Ries, whose work on the Birrin should be well-known. If not, have a look here. The Birrin-project is a long-standing one; I wrote about his work in this blog back in 2009. In the present book, Alex Ries makes the excellent point that nature on Earth provides an endless array of examples that help inspire new creations. He is not the only author in this volume making that point, but I would say that he does something else with it than the others do. He extrapolates, as do the others, but he departs much farther from Earth life than the other authors. In doing so he succeeds in designing alien lifeforms. He alters the Bauplan of his creatures so they are not at all close to that of Earth reptiles, mammals or other vertebrates. The four-jawed and four-eyed heads shown above are a good example of that. (In fact, Furahan hexapods and the Birrin were given a similar head arrangement by coincidence -although the four hexapod jaws evolved from an original six jaws.) Most of the others artists stayed closer to Earth schemes, so their creatures are largely alternate mammals or reptiles rather than alien species. 

Click to enlarge; copyright Brynn Metheney

The next chapter, on form and adaptability, is by Brynn Metheney, whose work has also appeared previously on this blog, in 2011 this time. She makes the point that form should follow function, asking where animals live, what they eat and whether they are male or female. I like her flowing lines and sense of shape as much as I did in 2011. There is an occasional animal with six limbs in here (see above), but most are regular tetrapods, whose legs in particular could easily belong to some real Earth animals: successive segments bend forwards and backwards in the ‘zigzag’ pattern of mammalian legs. Also front and hind legs are easily recognisable as such. 

I do not think think there is an animal with a truly alien leg design in this book; see the last post on zigzag legs here. Admittedly, I am still struggling with the finalisation of just that aspect of Furahan hexapods, and have been doing so for quite some time. And if you do manage to draw unearthly legs, the animal will tend to look ‘wrong’ (but alien). 

This pattern of sticking close to the design of Earth animals is a common theme in the rest of the book. The chapter on anatomy, by Dominique Vassie, makes that point expressly, containing muscle sketches of groups such as primates, dogs, cats, horses, whales, but also myriapods and insects. There was something here that surprised me, and that was advice on how to blend anatomies of different animal groups. I had noticed that tendency in creature design before (see here and here). I was surprised then and now about that, because biological evolution simply cannot mix birds with mammals, for instance, to produce new species. Of course, there is convergent evolution, and that results in similar solutions to similar problems; but evolution does not stitch the front end of a badger to the hind end of a boar, as was done here. Or does that simply mean that creature design is not all that committed to biological evolution? 

The chapter on general design principles focuses on the artistic side of matters, and that is welcome, although one chapter cannot obviously do justice to all the various artistic styles. The chapter gives advice on matters such as a sense of scale and the use of detail at some parts of a painting but not others. The points made here are all valid. Overall, the design principles are not so much aimed at producing the most biologically plausible animal, but more at evoking associations in the humans watching the images. Soft and round shapes help evoke cuddliness, and sharp jagged edges give a more aggressive appearance. There may be a biological truth in that, in that animals with lots of teeth and claws are probably more dangerous than those without. But in biology such messages can be tricky: a cat, or tiger, for that matter, may look all soft and fuzzy at rest, but when it gets angry even a house cat suddenly has more teeth and claws than you thought possible. Such deceiving appearances are absent here: if an animal is to look dangerous, you can tell. Mind you, I have also altered the shape of some Furahan animals to convey a message to human observers. 

This is where my review becomes a bit critical, but please realise that the observations that follow only hold from my peculiar point of view. I am a scientist who happens to be able to draw a bit, and what I like to see are biologically plausible organisms, with a form that makes biomechanical, evolutionary and ecological sense. If the speculation takes place on another planet, the results can indeed resemble Earth life because of convergent evolution, but it is unlikely that the resulting animals could ever be mistaken for Earth mammals or birds. The discussions on the speculative evolution forum, and the often very knowledgeable and insightful comments on this blog, show that people engaged with speculative evolution usually take their biology and plausibility very seriously.

 

Click to enlarge; copyright Dominique Vassie

Click to enlarge; copyright Edin Durmisevic

That may be the heart of the matter: if speculative evolution is like ‘hard’ Science Fiction, then most creature design is like Fantasy, where the laws of nature take a back seat. There is no hard border between the two realms. The inclusion of the Birrin in fact shows that the two worlds fit well together. Mind you, the Fantasy element is much the stronger one in this book. That Fantasy focus explains why the book contains creatures such as a a giant insect-like beast that can carry humans, although its legs are biomechanically unlikely to allow it to stand, or a human-bear hybrid in the form of a were-bear. Both are biologically implausible, but in a fantasy setting, that's fine.

Click to enlarge; copyright Brian Valeza (I could not scan a part of the image at the left; sorry for that)

Click to enlarge; copyright Kristina Lexova

The book is filled with brilliant images such as the ones above, and I enjoyed it immensely. The above examples are random examples. It does exactly what it set out to do. I recommend it wholeheartedly to anyone interested in designing animals for a Fantasy setting. I also recommend it to those who wish to draw better life forms in a Speculative Evolution context, but just remember that it is not primarily a guide on how to design life forms with a systematically different Bauplan and evolution. That would require a different book, one that may not exist yet. I wonder if there would be a market for such a book...

Friday, 18 December 2009

"Anatomy of an alien": high gravity

A while ago, I showed a fragment of a 1997 BBC documentary called 'Anatomy of an Alien'. The fragment in question was about Epona, which was also what the post was about. The program contained discussions of more such extraterrestrial ideas, and contained short discussions with a variety of people involved in speculative biology, a term which I do not think had yet been introduced at the time.

Looking at the program makes you realise how fast computer graphics have evolved. Admittedly, the designers at the BBC probably did not have an enormous budget available, so they may not have been able to achieve the very best results technology could offer in 1997. In that period, 'Jurassic Park' was probably the yardstick you could get if you threw lots of money at the problem, and 'Jurassic park' dates from 1993. Still, the computer effects were certainly better than what an amateur could achieve.

I do not think that this means the program is no longer interesting to watch, so I decided to show some more fragments of the program. The one for today concerns life on high gravity planets. You will see an interview with Jack Cohen, a biologist with a strong interest in biology in science fiction. He has written a few books that all people who wish to design worlds should find interesting.  One I particularly recommend is 'Figments of reality'; a search on Amazon should result in several others.

In the video, Jack Cohen goes into the mechanics of legs for heavy worlds. He compares land-living crabs with sea-dwelling crabs to make the point that higher loads require stronger and more columnar legs, an effect encountered in this blog more than once. The resulting animation is quite nice. Another point that should be kept in mind is that high gravity is largely irrelevant under water. If your body mass is close to that of water, it will not take much effort to keep floating at the same height, and a relatively small swim bladder should allow you to change height at will. There's no risk of broken limbs from tripping under water.

On land, of course, things are quite different. In a truly high gravity the simplest trip could shatter your legs, so falling is something to be avoided at all cost. Even staying upright and walking requires legs that look different from those of animals of similar size on a low gravity planet (that's why I thought that Alex Ries' Birrin must live on a low-gravity world).

Click to enlarge (copyright BBC)

The video fragment shows a vaguely arthropod-looking animal, shown above, with a large number of vertically placed columnar legs. This makes excellent sense. The animal has large wings though, and that may seem surprising. Wouldn't high gravity make it more difficult to become airborne? It would, as a moment's thought reveals: staying aloft requires that weight, dragging an animal down, is exactly countered by the amount of lift pushing the animal upwards. If you double gravity and keep everything else the same, the situation is no longer in equilibrium, as weight is now twice as large as lift. Down you go.

But Jack Cohen makes the point in the video that high gravity may also make it easier to fly, by increasing the density of the air. It is indeed more easy to achieve lift in a soupy atmosphere than in a rarefied one, and vice versa. Disney's people knew that in 1957, as evidenced by the enormous wings of his Martian flying animals, designed to fly in the rare Martian atmosphere.

I checked some books and found that the amount of lift provided by wings is directly proportional to the density of the air. Here is the formula:

lift = 0.5 x density x wing area x velocity squared x lift coefficient

What that boils down to is that doubling the density of the air will double the amount of lift. That is nice: in the example above gravity was supposed to be twice as much as on Earth, so a doubling of lift is just what we need to keep the same animal in the air. Not that is at all likely that an animal living on a planet with twice the gravity and twice the air density could be the same as one living on a lighter world, but never mind that now.

So, to make things work, the only remaining question is whether doubling the gravity a terrestrial planet is compatible with doubling its air density. I have no idea. Comparing Venus and Earth suggests that similarly sized terrestrial planets can vary widely as far as their atmospheric density is concerned, so I guess a double air density is feasible. If anyone knows more about the relationships between gravity and likely atmospheric density of Earth-like planets, feel free to comment on this post.


Sunday, 15 November 2009

Alex Ries and the Birrin

Those on the lookout for speculative biology that catches the eye as well as the imagination could do much worse than to have a look at the work of Alex Ries. I have kept an eye on his website for several years, and had drawn the mistaken conclusion that he probably stopped working, as the site hadn't changed for quite a while. I was wrong, and should have searched in other places. It would not have taken that long to find him again on Deviant Art. (you will find more paintings on Deviant Art by typing his name in the search box). But what is more interesting than my shortcomings are his messages there that he is planning a book on his extraterrestrial creations. He is certainly not alone in wanting to do that; in fact, aspirations of producing a book are a recurrent theme among those who spend considerable time on their speculative biology creations. His remarks reveal that the book might revolve around an intelligent species, the Birrin, so perhaps that species is a good place to start looking.


Click to enlarge; © Alex Ries

This one image speaks volumes. The first is that Mr Ries really knows his business as an artist (I wish I could paint in such a assured manner). Obviously, you can also see that it is an intelligent species (or at least it has intelligence in the toolmaking sense, and I am not certain that that is enough to qualify). Something else that struck me is what the body plan of the Birrin reveals about its planet. There is no indicator of scale, but the objects and choice of perspective suggest that the Birrin is at least one meter tall. It must live on a low-gravity world. I think so because its legs are rather spindly and stick out sideways, instead of being held vertically underneath the body. On Earth such limb positions only work for animals that are rather small, up to the size of a coconut crab, but most animals with such limb designs are smaller that that.

The reason for this is that gravity affects animals of different sizes in different ways, a subject known as scaling. It is less complex than it sounds. Suppose you make an animal twice as large in the sense that its height, width and breadth are all twice the original amount. The large one will weigh 8 times as much; that is because weight relates to mass, and mass relates to volume, and volume relates to length by a power of three. Now the cross area of its legs will be four times as much as in the original animal, because area relates to length by a power of two. The strength of legs is relates to their cross section, so what we have is an imbalance: the animal's weight has increased more than the strength of its legs. The solution? Increase the cross sectional area of the legs out of proportion. That's why elephants have thick columnar legs held under the body, and spiders have thin ones that can stick sideways. Can you have a large animal with spindly legs sticking sideways? You can, on a low gravity planet. Alternatively, the material the animal is made of are incredibly strong (how about a skeleton of biological carbon nanotubes?). The Birrin doesn't look very small but has thin legs, so I assume it lives on a low gravity world. I wonder what really small animals look like: hair-thin legs?)

Anyway, I cannot resist plugging the concept of 'centaurism' once more; the Birrin looks like its manipulative front legs have evolved from walking legs, so there we are again...

Click to enlarge; © Alex Ries


Here is another fine animal, one with (largely) radial symmetry. It is good to know that tetropters and spidrids are not the only animals in the fictional universe with radial symmetry. They have their counterparts in the known universe, with anemones and starfish and the like, but sadly we know of no animals walking around with any degree of elegance. I like the anatomical details of this one. I have no idea whether or not it is supposed to live on the same world as the Birrin.

Click to enlarge; © Alex Ries
Click to enlarge; © Alex Ries


What an intriguing shape. It is probably so intriguing because it is not immediately obvious what part does what, or why it is where it is. That is what makes it convincingly alien, I think. Is it a passive floater? It has a rather large bladder, apparently larger than a mre swimbladder would require. What are the membranes for, I wonder; perhaps they are a sea anchor to make it fave waves head-on?

Click to enlarge; © Alex Ries


This one I found on Deviant Art. This animal is an excellent example of convergent evolution. I do no just mean that it is similar in some ways to seals, turtles or plesiosaurs, with its apparent 'swimming with wings' design. I was thinking about 'convergent speculation', meaning that it resembles a design that someone else has also come up with. In this case that someone is me, but you see this happening everywhere where people sit down with a sketch pad and create new animals (while writing this I hesitated a bit with the word 'create', because creationists have tainted it to such a degree that it is difficult to use without evoking wrong connotations). The animal I was thinking about follows:


Click to enlarge; © Gert van Dijk

See the resemblance? Mine was just a very rough sketch, but it conveys the general idea; they are 'AYUS' (As Yet Unnamed Species) from the 'Fishes IV' class. There are differences too, such as the apparent size differences, with mine at about a meter, and his perhaps at humpback size. But look at the similar design of the mouth parts. Before anyone thinks otherwise, I am not saying that either one of us took the idea from each other's work. That cannot have been the case anyway, as mine was done over 10 years ago and has never been published.

It's a simple case of convergent speculation! Of course there are clear influences to be seen in some people's work pf others'ideas, I think that Alex' work looks all his own. Anyway, there are a limited number of biological principles to go around, so all of us tend to arrive at the same ones, having all been subjected to similar ideas. Luckily, there are infinite ways to arrange such similar ideas (and if that sounds a bit like Mr Spock, so be it).

Be certain to have a look at the websites I mentioned, as there is more to see there. But not enough to satisfy the appetite for more... I hope Alex Ries will be successful in getting his book published, because his work makes me very curious to see more of it.