What does the title mean? Well, the word 'Cthulhoid' describes a clade of marine Furahan animals that do not seem to be able to make up their minds whether they should be pelagic of benthic ('pelagic' refers to the 'just water' part of a sea or lake, not close to the bottom nor to a shore, while 'benthic' refers to the bottom of a sea or lake). Some Cthulhuoids use the tentacles close to their face -hence the name- to move around on the bottom or even create their own hiding places, while others use their fins to propel themselves through the sea. A 'carapax' (a term I prefer over 'carapace') is an animal's armour, say its shell. The cthulhuoid carapax covers the head and usually part of the back. Finally, why would you want to paint one? You, the reader, might in fact not want to do this at all, but I wanted to, to create an image for The Book.
I am not going to spoil The Book by showing major paintings here or anywhere else, but I can make an exception for part of a minor illustration. The illustration in question shows a few examples of the riotous array of colours and structures of cthulhuoid carapaces. The problem with 'riotous' colours, in stripes and spots, is that every spot must be painted in the correct shade for where it is on the object, and that includes different shades within each stripe or spot. With oil paints this proved to be a painstaking job, requiring small pointy brushes, a very steady hand and lots of patience. Digital painting has made painting such complicated objects much easier, as I will illustrate here. I will assume some familiarity with 'layers' (in digital painting, a layer is like a sheet of glass: what you paint on it covers things on underlying layers, but parts unpainted on a layer let you see underlying layers. You can paint on a layer under another layer. I use Corel Painter because it can mimic real brushes quite well.
Click to enlarge; copyright Gert van Dijk |
Let's start with a suitable carapax shape. I modelled one in Vue Infinite and made a simple render in which the 3D shape is overlaid with simple lines that define contours of the shape. These help get the perspective right, in a fraction of the time that a conventional perspective construction would require. On a separate layer I drew lines with a 'brown pencil' to outline some interesting spots, aided by the lines that help keep the 3D shape in mind, and also help ensure symmetry.
Click to enlarge; copyright Gert van Dijk |
The next stage uses a layer under the brown pencil one. This new layer contains the basic colour of the beast, which in this case means dark blue sides with a lighter colour down the middle. Note that I made absolutely no effort to represent shading here: the colours are supposed to be completely flat.
Click to enlarge; copyright Gert van Dijk |
Click to enlarge; copyright Gert van Dijk |
Using the same Vue render as before I then painted the carapax again, but this time without colour, using just shades of grey to convey a sense of depth as well as a surface texture with same plates on it. I rather like the way the shininess turned out: the surface is shiny, but more like a pearl than like chrome. The shininess should allow the colours to remain well visible.
Click to enlarge; copyright Gert van Dijk |
Click to enlarge; copyright Gert van Dijk |
This particular image is based on the opposite approach: the grey 3D layer was used as the underlying basis and the colour layers were moved on top of it, where they affected the grey layer through an option labelled 'colorize'. As you can see the result is not the same, which is part of the fun of digital painting: there are new options to discover daily. Of course, it may be better to stop discovering them and get to work at some point, or you will never get any work done.
Click to enlarge; copyright Gert van Dijk |
To paint other shells I did not use this method, as I thought that using the same outline every time would make the result boring. Instead, I designed and painted a new shell from scratch each time.
And there you are; a painted cthulhuoid carapax. The illustration should end up as probably about two by two cm, so it will be small. This particular carapax belongs to the species Myrmillo testudiformis, or in common speech the 'turtleback snigel'. Such shells are collector's items, by the way.
7 comments:
Wow, that turned out beautifully!
How widespread is color vision on Furaha? Any notable differences from Earth?
Spugpow: As on earth there is a wide variety of vision systems, and that includes colour vision as well. Some animals might have tow pigments only, others many more.
I have thought about the consequences of different vision systems and have some ides. To work on those I often wondered to which extent animal colours on earth reflect the vision of their prey or predators, but have not found much yet. For instance: zebra stripes do not help much to render zebras inconspicuous for us, but what do they do to a lion's visual system?
Among hexapod triangles occur fairly often, and they may reflect the fact that they have compound eyes, i.e. the angles of triangles might reflect the angle between ommatidia of their eyes.
It's probably significant that tigers and jaguars etc. are orange-yellow rather than green. They prey on mammals for the most part, and most mammals can't distinguish between green and red/yellow. Then again, I know mammals also have some physiological limits on the pigments they can produce that may rule out colors like green, bright yellow and bright red, which rely on carotene compounds in birds.
As far as coloration goes, a trend among vertebrates seems to be that animals with poor color vision come in a narrower range of hues. Dichromat mammals are almost exclusively shades of brown or grey, while the trichromat haplorhine primates are more colorful. Birds and reptiles have excellent color vision and come in all colors.
Another principle to guide color selection is Gloger's rule ( https://en.wikipedia.org/wiki/Gloger%27s_rule ) which states that endotherms tend to be darker colored the closer they are to the equator, for a variety of reasons. Of course ectotherms tend to show the opposite trend in order to soak up more insolation in colder climates.
Why would the angles of triangles reflect the angle between ommatidia? It sounds cool but I don't understand.
Whoops, by haplorhine I meant catarrhine.
Spugpow: good comments. I have also often wondered about tiger colours: even if their prey cannot see colour, the tiger's yellow seems too well matched to be coincidental. But if their prey see a bit of colour, that would help drive tiger evolution towards better camouflage. apparently deer (some anyway) doe see some colour: http://www.outdoorlife.com/blogs/big-buck-zone/2014/07/video-new-study-sheds-light-what-deer-see
As for the ommatidia: There was no explanation... I was thinking about the processing of edges in visual systems, in which processes such as lateral inhibition enhance contrast. https://en.wikipedia.org/wiki/Lateral_inhibition
If ommatidia are arranged in a hexagonal pattern, a neuron sensitive to one ommatidium is probably connected to those of the six ommatidia around it, etc. Lateral inhibition then might be strongest for spots and lines at 60 degree angles. That was my -not very well thought through- notion. It might only work if the triangles are presented aligned with the ommatidia though. Anyway, the idea was that such patterns would present a strong visual signal, muxh as op art does to us.
Wow I am late, but I love this post!
Petr: thank you
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