Fragment from The Future is Wild
Getting back to the topic at hand, Petr asked what I thought of animals with just one leg. I realised that I had omitted walking with one leg or with no legs at all (whether the latter is possible may be a matter of semantics, but there are aspects of moving without legs that resemble those of true walking). Are there many such beasts in speculative fiction? The first one to come to mind is the 'desert hopper', an animal evolved from snails in 'The future is wild'. The DVD is easily available. There is also the Eponan springcroc; there are undoubtedly more.
What should be the proper term for this mode of locomotion? There is a choice between Greek and Latin equivalents. Examples are the Greek 'tetrapod' and the Latin 'quadruped'. For one-leggers, the words could be 'uniped' (Latin) or 'monopod' (Greek). I prefer the rhythm of the Greek one, so let's stick to that one.
Monopods have biomechanical problems. The first can be demonstrated easily by hopping on one leg. You will it fatiguing. One reason, but not a major one, is that one set of muscles does the work normally done by two. Fair enough, but the bigger problem has gravity as its cause. Any walk cycle has a stance phase in which the leg pushes against the ground and a swing phase in which thee leg swings forwards, free from the ground. During that swing phase the body will of course fall down, unless another leg supports it. Monopod animals, not having another leg, must deal with the tendency of the body to fall. Do not underestimate this: a normal human biped walk cycle lasts about 1 second, and each leg is off the ground for about 40% of the cycle, meaning about 0.4 seconds. In that time the other leg s supports the body, but what if there wasn't one? Under Earth gravity a time of 0.4 seconds is long enough time to fall 78 cm, much too far to catch up easily with the next step. That unsupported phase should therefore be as short as possible: for 03 second the fall will be 44 cm, for 0.2 seconds it will be 20 cm, and for 0.1 second it will be a mere 5 cm.
During running there are periods in which no leg touches the ground, resembling the monopod problem. Still, our bodies do not move down a long way during the unsupported phase: the unsupported phase does not last long because we do have two legs and because the rate of cycling is much higher than during walking; also we actually jump up enough to combat the falling tendency.
Let's turn the biped human into a monopod human. If you keep the leg moving at the same rate as if you were walking with two legs, the unsupported phase will be about 0.4 seconds as shown above. The only way not to fall 80 cm during that time would be to jump up in each step. This is a sizable jump, costing lots of energy. Of course, speeding up the rate of movement helps, but that calls for high acceleration and deceleration, also costing lots of energy. There is probably an optimal balance in there, minimizing the energy for forward movement. The balance would, as holds for any gait with any number of legs, depend on speed. Monopod animals might not be good at low speeds, because gravity does not allow for a slow jump.
A monopod animal is like a human on a pogo stick. 'Pogoing' (we need a verb) would cost less on a low-gravity world, so perhaps they should be sought there. There is probably an optimal mass for pogoing animals. Jumping is not a good idea for animals with a large mass, because they then need disproportionately heavy skeletons. There would be lower limits too: you might think that falling is irrelevant for animals as small as insects, as they would not hurt themselves much by doing so. Then again, the short distance means that there is no time to break the fall, and whatever your size, during a fall control of the body is lost, never a good idea.
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| Click to enlarge; copyright Gert van Dijk |
Finally, having one leg results in no redundancy whatsoever: a monopod with a leg injury is probably doomed, whereas a biped might limp away, and a millipede would simply continue on its way.
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| Click to enlarge; copyright Gert van Dijk |




