Last time I discussed a feature of crab (or spidrid) legs that I still do not understand well: slanting. I tried to contact arthropod experts but without luck so far. But there is another feature of crabs I do not understand: why do they not have feet? Crab legs more or less just end in rounded points. This is odd, because crabs, often living in tidal water, need to be able to get to good hold on the ground they are walking on, or else they may be swept away by the current. You would expect feet with curved claws for that. I have not found a discussion of why crabs do not have feet, just one mention of the fact that they do not. As I was considering adding feet to spidrids, I wondered whether there could be an anatomical reason for their absence. That will be discussed first, and only then will the 'skitters' of 'Falling Skies' be discussed: they have feet.
Click to enlarge; copyright Gert van Dijk |
The need for pronation and supination must be present for any animal with sprawling legs. That does not only include lizards and turtles, but arthropods -and spidrids and radial robots!-. I have not found any mention of how arthropods solve this problem. The robot builders just ignore it. Insects have a series of short segments at the need of their legs, the tarsus, linked through ball and socket joints. Are they how insects cope? Does the tarsus more or less flip around during a leg cycle? As said, crabs have no feet, so the end segment of their legs must turn in place during a step, rotating against the ground. Do crabs have no feet because there is no mechanism for pronation and supination? I cannot believe that. All this rotation with friction without a proper way to grab the ground seems an odd way to design a leg, and yet it seems to be there. If anyone knows an arthropod limb expert, please ask them...
Click to enlarge |
The video fragments above show skitters in action. I have repeated the very short fragments to make it easier to see what is going on. It is clear that their nether ends are indeed fully radial, and that the feet accordingly stick out in all directions.
Above you see another fragment, one I rather like. I have repeated this one a few times as well. The skitter turns as it negotiates the path between the furniture. It must turn, as its top end has clear front and back sides: if it has to face the humans, it has to turn. With that clear preference you would expect its bottom end to have an equally clear fore to aft distinction, but that part is radially symmetrical. The one distinguishing feature of radial symmetry is that it allows movement in all directions. With such feet, a skitter might be expected to walk in any direction with equal ease, even directions in which it cannot see...
The feet remain planted on the floor during the turn, so the legs in fact rotate around a longitudinal axis of the distal leg segment. That is nice; a pity that the anatomical mechanism is not visible. I very much like the way the animators solved the problem of how an organism with such a wide leg base negotiates the limited space between the furniture, designed for the much narrower forms of humans. The skitter behaves like an all-terrain vehicle and simply puts its legs on the furniture where needed, evening out the differences in height between its feet as it goes. That is very well done, I think.
But still... Leaving spidrids with leg points that pirouette against the ground at every step is very unsatisfying. The feeling is a bit like when you are unable to solve a puzzle, the answer of which must be staring you in the face. I think I will equip spidrids with feet, if only to end the irritation. That still leaves crabs, presenting the same puzzle...
7 comments:
Regarding inverse kinematics, supports IK (quite easily as I remember though it's been a few years since I've used it).
The alien's description reminds me of 3-4 people sitting back-to-back on a pedestal. You may experiment with the configuration, if there are three to four people of roughly the same height. They may lean back-to-back to keep balance and try to walk following a line on the floor. I'm curious about the result. If the number of people is 4, one will walk forward, one backwards, one to the left and one to the right. If there are three, assuming leading one goes forward, the two others will have to adopt a diagonal walk.
That reminds me - I've really got to get around to watching the series sometime. I hear it's good.
Some of the oddities in Skitter anatomy (such as the splayed legs and the ability to climb walls) might be explained by the fact that they're bio-engineered, or so claims the wiki you linked to.
I'll see if _Walking Sideways: the remarkable world of Crabs_ book mentions anything about their feet.
Certainly, the Harness initiates changes to the client species...the head star remarked in Season 1 interview the harnessed kids are changing like a catirpillar into a butterfly.
Bryn: thank you. I will have a look as soon as I will have the time to do so.
Arachnus: I thought about that explanation too, and it might explain some oddities. However, you would expect a species good enough at bioengineering to cobble a working animal form together to think about a discrepency between the head and the feet; unless they have a twisted sort of humour, of course...
Rodlox: I saw that book but do not have it. If you find anything in it about crab feet, please let me know. By the way, I assume crabs walk sideways becaause that allows them to use flexor/extensor muscles to walk. Does the book agree? Do you recommend it?
It goes into a fair bit of detail about crab nervous systems and such. Thus far, skimming through, I found mentions of the feet being used to taste the crab's food (not unlike butterflies)...but I didn't see anything about why the feet are so small. {no entry for 'feet' in index, either}
>good enough at bioengineering to cobble a working animal form together to think about a discrepency between the head and the feet;
perhaps, either through bioengineering or evolution, once the head and forearms of the entirely bilateral proto-Skitter make their way out ahead, the rest of the body becomes squatter and what would appear radial - as the forequarters become increasingly towards upright. (sort of a counterbalance, as they don't seem to have much of a tail)
My favorite vision of sapient radial life is on these sites, perhaps you know them http://povorot.deviantart.com/gallery/23706781
http://robot-blood.blogspot.cz/
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