Real life has a habit of getting in the way of more creative endeavours, so any trusty reader will have to wait a bit for me to write some more on how not to walk on tentacles. Meanwhile here are a few trees I have been working on, which perhaps also counts as creative work. They are designed with XFrog, and rendered with Vue (links in the appropriate section of the website). As always, click on the images to enlarge them.
First, this might either be called a Thistle Tree or a Galactère. It's surprising how quickly the number of polygons rises: this version weighs in at over 1.1. million polygons, and I don't think the ratio of leaf size to tree size is good yet: the leaves should be smaller in relation to the tree, but that is the quickest way to get really high polygon counts.
Here is the same tree shot from underneath, which perhaps helps to understand how it got its names. You can get away with much rougher leaves for long distance shots, but if you want to get in close you need detail.
And just for fun a Mollum, that is rather unlikely to make it through the utterly unnatural selection process determining continued survival on the planet Furaha, also known as Nu Phoenicis IV...