Lately I have given biomechanics much attention, perhaps at the expense of displaying alien animals. Much as I like a good drawing or rendering of a well-designed animal, my interest increases the more attention is given to a biological background. There aren't that many proper worldbuilders out there. Some I could discuss, but, like Wayne Barlowe, are already very well-known (and there are already enough discussions about matters such as the hard-to-believe absence of sight and his odd predilection for elephantine feet).
And now for something rather different. I found the website of Mike Bruinsma rummaging though other sites' links. His site informs me that he is a professional designer and illustrator. Luckily, his interests include 'Character / Creature design', under which heading you will find the following images, and more besides. I have no idea whether there these animals have a common background story or whether they all stand on their own.
I like this hunting scene. There might be some common parentage between the hunters and the hunted in view of their jaw design. Then again, the large hunters appear to be bipedal with a basic tetrapod design, whereas the small creatures in fact seem to be running on three legs, as far as I can make out their anatomy. It seems like they have one strong hind leg and two more slender front ones. The front ones move in unison. Well, well, I should have incorporated these when I discussed tripedal walking designs in a previous post.
A head... Clearly, Mr Bruinsma has a sense of humour and is not afraid to show it. Too many people take speculative biology too seriously, and then it quickly becomes boring. The whole field is an intellectual exercise, nothing more. Like science fiction it should be entertaining (OK, as well as thought-provoking).
Another head. Now this one immediately makes you wonder what the gaudy colours are for. Sexual selection immediately comes to mind. Many things in Earth biology that do not make sense from a simple and austere view of 'fitness' turn out to have to do something with sex, and why should the rest of the universe by any different. I wonder what the other sex(es) look like?
I will end with this one, because it is my favourite, not because there aren't any more. There are! It is a bit difficult to say why I like it so much. Is it because of the relative calm of its position or the calm composition? Its well-designed body position? By the way, I suppose everyone immediately saw that we are dealing with a pentapod here: there is one big leg at the aft end of the body and two pairs of legs very close together at the front. One pair of these legs hold the body in position by grasping the branch, while the other pair is held in the air. Are these dextrous manipulators? Is this another example of centaurism? It seems so. I guess I do know why I like this one so much: it's biologically interesting and artistically very pleasing. The only thing missing is more of the same!
Saturday, 24 October 2009
Tuesday, 20 October 2009
More on spidrids and tripods
I have been playing with my Matlab octapod program a bit more. The program proved to have a bug (sorry about that pun, but it seemed inescapable). I eradicated it...
First, here's one for Anonymous. It is a tripod walker with two legs moving in phase and one acting on its own. In this case, the leg moving on its own is the front one rather than a hind one. Please note that the hind legs do not just move in a pure front-to-aft direction, but swing in a circle. That's a result of their radial design. At any rate the body should swing to kep the centre of gravity balanced over the legs, but that hasn't been programmed in yet.
And just for fun a leggy spidrid. NOT a spider! A SPIDRID!
First, here's one for Anonymous. It is a tripod walker with two legs moving in phase and one acting on its own. In this case, the leg moving on its own is the front one rather than a hind one. Please note that the hind legs do not just move in a pure front-to-aft direction, but swing in a circle. That's a result of their radial design. At any rate the body should swing to kep the centre of gravity balanced over the legs, but that hasn't been programmed in yet.
And just for fun a leggy spidrid. NOT a spider! A SPIDRID!
Sunday, 18 October 2009
Odd walkers
Even the title is odd! (And yes, that was an intended pun.) I cannot help but be fascinated by how animals walk, hop or otherwise move around. This time we go for a somewhat bizarre approach: is it possible to walk with odd numbers of legs, such as three or five?
Why not? To obtain a first look of how a pentapod (five legged) animal might possibly look like, I adapted the Matlab program I had used to animate the octapods on my site. (you will find them on my site: go to it here, chose the yellow 'land' icon, and then go to the 'walking with...' icon). It was simple job to change the number of legs to five. Obviously, there is gait to consider: what should the phase differences between the various legs be? The first choice would be to have a 'skipped walk' , in which one leg is at 0 degrees (the same as 360), and the others are at 72, 144, 216 and 288 degrees. It's just a question of assigning a phase to a particular leg. Anyway, there it is.
I then thought I would experiment with legs moving in pairs as well. Of course, there will be one left to move on its own, so what you get might be two pairs and a single. So here we go:
Odd? Indeed. There is an animal on Furaha with a similar gait pattern. I do not remember mentioning 'secondary bilaterally symmetrical neospidrids' before, even though they are quite common. What happened is that some spidrids, octapods and therefore without a left/right symmetry axis, started lifting some of their legs to catch prey. They used three legs for this purpose, so these three 'raptorial appendages' are an example of centaurism. This leaves them with 5 to stand on. This induced bilateral symmetry, but with the plane of symmetry going through one leg!. This leg is in the median plane, and is noticeably bigger and stronger then the others. It is the neospidrids' jumping leg, providing most of the force of its jump. The adjacent legs help with propulsion and with steering the animal while jumping. In slow walks you get a gait more or less as shown above.
You might think that no animal on Earth walks like this, but you would be wrong. True, there are no animals with five locomotory legs, but there are several using five appendages for locomotion. The following video, from YouTube, shows one. Have a look at the adult kangaroo. Moving slowly presents kangaroos with a odd problem: their legs aren't exactly designed for that, and for some reason they do not alternate the movements of their hind legs. These move in a pair, and so do the front legs. It is the tail that does the trick. Look very carefully: when the hind legs are swung forwards, the kangaroo rests on a tripod formed by its tail and the two front legs. This tripod alternates with a phase in which the tail and front legs move forwards while the animal rests on the stable area formed by the large feet. A pentapod on Earth!
And to make it even more wonderful, consider the tail. It is of course a stack of vertebrae, but it must take some strength to keep it from buckling. Isn't this an example of 'walking on tentacles', in particular the Mark II Walking Tentacle?
Now it is time to reduce the number of legs to three. Quadruped animals lose a leg if unlucky, and there are many videos to be found on the internet of dogs and cats who seem to manage quite well as three-legged animals. But I know of no animal on Earth that uses three similar legs for walking, and for once there seem to be nu Furahan alternatives either, or at least they have not been discovered yet. So I whittled down my 'octapod' design to only three legs, and introduced a phase difference of 120 degrees so the legs are not in phase. Here it comes:
Could it walk? Certainly not as shown here. This model was designed for octapods in which there are always legs on the ground, which means the legs can be placed wide apart. If you have just two legs, or three for that matter, the feet should be placed much closer to where the centre of gravity projects on the ground. Just try to walk with your feet at least 60 cm apart and see where that lands you. I could adapt the program, and may, but that will take time.
The only recourse left are the worlds of science fiction and of mechanics. In SF a 'tripod walk' can only be associated with one thing: Well's War of the Worlds, and the tripod mechanical marvels in which the Martians strode around eradicating anything human. For good engineers they were remarkably poor biologists, but never mind that. So how did the tripods actually walk? Somewhat to my surprise I could not easily find clips of the Spielberg movie. Why is this? Aren't there any? Surely Spielberg's computer people solved the problem of having them walk in a believable fashion? I did find a very entertaining video made by 'mrgrotey' of a tripod as shown in Jeff Wayne's adaptation of War of the Worlds. Its original location on YouTube is here, but there is a more elaborate website as well. Have a look:
Before the tripod starts to dance, you will see it walk. Note that it moves with 120 degree phase differences between its legs. Is that they only way to move with three legs? Not really. You could have two legs moving as a pai with the other one as the odd man out, or have all of them move together. Someone has already worked that out. On Peter Balch' site I found three animation showing just that, and here I will only show one, so you will be tempted to pay his site a closer look. The support diagrams are very nicely done.
Note that the feet are planted very close to the midline, so there should be no problems with keeling over, or at least none that cannot be solved by a suitable brain, biological or otherwise. It seems to be the only design in which the legs are not attached to the body in a triangular pattern but along a line.
Finally, you may wonder whether someone has built a machine that walks on there legs. In fact, one such has been shown earlier on this blog, but I have found another. Here is where I found it. Unfortunately, I can't seem to copy it for you here, so you should follow the link. . You can see that the designer chose to have the legs wide apart, so for the beast not to fall it has to move the projection of its centre of gravity close to the legs that remain on the ground. Only then can it afford to move the third leg. The only other solution would be to actually build something like the tripod animation above, but I am certain that taking care of what an animal brain does naturally (sensing, adapting and correcting) is extraordinarily difficult to do with a computer. So the little machine shown through the link is quite brilliant: it is a walking tripod machine!
Why not? To obtain a first look of how a pentapod (five legged) animal might possibly look like, I adapted the Matlab program I had used to animate the octapods on my site. (you will find them on my site: go to it here, chose the yellow 'land' icon, and then go to the 'walking with...' icon). It was simple job to change the number of legs to five. Obviously, there is gait to consider: what should the phase differences between the various legs be? The first choice would be to have a 'skipped walk' , in which one leg is at 0 degrees (the same as 360), and the others are at 72, 144, 216 and 288 degrees. It's just a question of assigning a phase to a particular leg. Anyway, there it is.
I then thought I would experiment with legs moving in pairs as well. Of course, there will be one left to move on its own, so what you get might be two pairs and a single. So here we go:
Odd? Indeed. There is an animal on Furaha with a similar gait pattern. I do not remember mentioning 'secondary bilaterally symmetrical neospidrids' before, even though they are quite common. What happened is that some spidrids, octapods and therefore without a left/right symmetry axis, started lifting some of their legs to catch prey. They used three legs for this purpose, so these three 'raptorial appendages' are an example of centaurism. This leaves them with 5 to stand on. This induced bilateral symmetry, but with the plane of symmetry going through one leg!. This leg is in the median plane, and is noticeably bigger and stronger then the others. It is the neospidrids' jumping leg, providing most of the force of its jump. The adjacent legs help with propulsion and with steering the animal while jumping. In slow walks you get a gait more or less as shown above.
You might think that no animal on Earth walks like this, but you would be wrong. True, there are no animals with five locomotory legs, but there are several using five appendages for locomotion. The following video, from YouTube, shows one. Have a look at the adult kangaroo. Moving slowly presents kangaroos with a odd problem: their legs aren't exactly designed for that, and for some reason they do not alternate the movements of their hind legs. These move in a pair, and so do the front legs. It is the tail that does the trick. Look very carefully: when the hind legs are swung forwards, the kangaroo rests on a tripod formed by its tail and the two front legs. This tripod alternates with a phase in which the tail and front legs move forwards while the animal rests on the stable area formed by the large feet. A pentapod on Earth!
And to make it even more wonderful, consider the tail. It is of course a stack of vertebrae, but it must take some strength to keep it from buckling. Isn't this an example of 'walking on tentacles', in particular the Mark II Walking Tentacle?
Now it is time to reduce the number of legs to three. Quadruped animals lose a leg if unlucky, and there are many videos to be found on the internet of dogs and cats who seem to manage quite well as three-legged animals. But I know of no animal on Earth that uses three similar legs for walking, and for once there seem to be nu Furahan alternatives either, or at least they have not been discovered yet. So I whittled down my 'octapod' design to only three legs, and introduced a phase difference of 120 degrees so the legs are not in phase. Here it comes:
Could it walk? Certainly not as shown here. This model was designed for octapods in which there are always legs on the ground, which means the legs can be placed wide apart. If you have just two legs, or three for that matter, the feet should be placed much closer to where the centre of gravity projects on the ground. Just try to walk with your feet at least 60 cm apart and see where that lands you. I could adapt the program, and may, but that will take time.
The only recourse left are the worlds of science fiction and of mechanics. In SF a 'tripod walk' can only be associated with one thing: Well's War of the Worlds, and the tripod mechanical marvels in which the Martians strode around eradicating anything human. For good engineers they were remarkably poor biologists, but never mind that. So how did the tripods actually walk? Somewhat to my surprise I could not easily find clips of the Spielberg movie. Why is this? Aren't there any? Surely Spielberg's computer people solved the problem of having them walk in a believable fashion? I did find a very entertaining video made by 'mrgrotey' of a tripod as shown in Jeff Wayne's adaptation of War of the Worlds. Its original location on YouTube is here, but there is a more elaborate website as well. Have a look:
Before the tripod starts to dance, you will see it walk. Note that it moves with 120 degree phase differences between its legs. Is that they only way to move with three legs? Not really. You could have two legs moving as a pai with the other one as the odd man out, or have all of them move together. Someone has already worked that out. On Peter Balch' site I found three animation showing just that, and here I will only show one, so you will be tempted to pay his site a closer look. The support diagrams are very nicely done.
Note that the feet are planted very close to the midline, so there should be no problems with keeling over, or at least none that cannot be solved by a suitable brain, biological or otherwise. It seems to be the only design in which the legs are not attached to the body in a triangular pattern but along a line.
Finally, you may wonder whether someone has built a machine that walks on there legs. In fact, one such has been shown earlier on this blog, but I have found another. Here is where I found it. Unfortunately, I can't seem to copy it for you here, so you should follow the link. . You can see that the designer chose to have the legs wide apart, so for the beast not to fall it has to move the projection of its centre of gravity close to the legs that remain on the ground. Only then can it afford to move the third leg. The only other solution would be to actually build something like the tripod animation above, but I am certain that taking care of what an animal brain does naturally (sensing, adapting and correcting) is extraordinarily difficult to do with a computer. So the little machine shown through the link is quite brilliant: it is a walking tripod machine!
Sunday, 11 October 2009
Furaha in France 2
One week ago I had the good fortune to participate in a 'rencontre littéraire' in the city of Ganges in the South of France. I presented Furaha using Powerpoint with a variety of images, most of which are also visible on the Furaha site. I enclose a few of the slides just to satisfy your curiosity. I met a number of interesting people and had a great time.
Luckily, Marc Boulay and Sylvia Lorrain, who were responsible for my invitation (merçi!) and who live nearby, were kind enough to help me with the French text. Just as well, as it turned out, because one my translation of the word 'seasucker' (you will find them on the 'swimming with...'page) in its literal form turned out ot have unfortunate connotations. And no, I will no mention it here either. Doing the talk in French was quite an adventure, but I think it well fairly well.
© Gert van Dijk
During the visit Marc and Sylvia were kind enough to invite me to their home, where they demonstrated the process of designing animal shapes in ZBrush as well as texturing them. It is clear to me that this process requires considerable expertise, and also that they have mastered it. Anyone interested should keep an eye on their sites.
By the way, all this traveling means that I haven't had much time to work on this blog (or on anything else). Still, I am collecting material on walking with odd numbers of legs. 'Odd' here is used as the opposite of 'even'; most what you find here is odd in the other sense anyway.
Luckily, Marc Boulay and Sylvia Lorrain, who were responsible for my invitation (merçi!) and who live nearby, were kind enough to help me with the French text. Just as well, as it turned out, because one my translation of the word 'seasucker' (you will find them on the 'swimming with...'page) in its literal form turned out ot have unfortunate connotations. And no, I will no mention it here either. Doing the talk in French was quite an adventure, but I think it well fairly well.
© Gert van DijkDuring the visit Marc and Sylvia were kind enough to invite me to their home, where they demonstrated the process of designing animal shapes in ZBrush as well as texturing them. It is clear to me that this process requires considerable expertise, and also that they have mastered it. Anyone interested should keep an eye on their sites.
By the way, all this traveling means that I haven't had much time to work on this blog (or on anything else). Still, I am collecting material on walking with odd numbers of legs. 'Odd' here is used as the opposite of 'even'; most what you find here is odd in the other sense anyway.
Sunday, 27 September 2009
Furaha in France
The world can be very interesting: while travelling home I stopped over at one of Brussels' railway stations and leafed through the magazines at the shop. I picked one magazine up because its cover showed odd animals. The journal is available in the Netherlands (where I live) as well, but chances are very high I would not have spotted it. it is a good thing I did, as the cover had some very odd animals on it. Well, a few blog entries later (here, here and here) I am in contact with the French couple designing these great animals: Marc Boulay and Sylvia Lorrain. The next stage was that they wanted to model a Furahan animal for fun (more on that below), and the very last phase is that next week I will be holding a talk on Furaha in the city of Ganges, at a 'rencontre littéraire'. There is a slight problem in that my French is mediocre at best, so I hope the images will do the talking...
Those of you who visited the sites of Marc Boulay and Sylvia Lorrain may have noted that the bulchouk, a decidedly Furahan avian, has flown onto their sites. Just for fun I will repeat some of the images here. The bulchouk itself is only visible on my site as an illustration on a book cover, so here is a bit more of it for you to see.
The next stage was that Marc Boulay used ZBrush to model it in 3D, resulting in images like the following:
And then Sylvia took care of the textures and colouring and put the model against a good backdrop:
I am also now fooling around with Zbrush, which is fairly easy to get into. But if you want to see how it ought to be done, Marc has put a video on his site on which you can see how he modelled the bulchouk starting with a few simple spheres. Just go to his site, click 'FUN' on the menu at the top. Alternatively this will take you there directly (but you will miss the Triceratops!). Just click on the play button on the second window, and be prepared to be amazed.
Those of you who visited the sites of Marc Boulay and Sylvia Lorrain may have noted that the bulchouk, a decidedly Furahan avian, has flown onto their sites. Just for fun I will repeat some of the images here. The bulchouk itself is only visible on my site as an illustration on a book cover, so here is a bit more of it for you to see.
The next stage was that Marc Boulay used ZBrush to model it in 3D, resulting in images like the following:
And then Sylvia took care of the textures and colouring and put the model against a good backdrop:
© © Marc Boulay / Sylvia Lorrain / Gert van Dijk
I am also now fooling around with Zbrush, which is fairly easy to get into. But if you want to see how it ought to be done, Marc has put a video on his site on which you can see how he modelled the bulchouk starting with a few simple spheres. Just go to his site, click 'FUN' on the menu at the top. Alternatively this will take you there directly (but you will miss the Triceratops!). Just click on the play button on the second window, and be prepared to be amazed.
Sunday, 20 September 2009
Walking machines
The world of mechanics and robotics proved to contain some interesting analogues and even inspiration for speculative biological creations. That worked for flying animals, both of the heavier than air and of the lighter than air variety. No wonder that the thought came up that walking and other terrestrial modes of transportation could undergo the same treatment.
So, are there interesting mechanical contraptions out there that deserve to be 'biologified'? (I just invented that word but checked it on Google to be certain. Unfortunately, I was not the first: 'biologify' has 3 hits and its derived noun 'biologification' already has 91. Oh well...).
Well, the result of my search is a bit less dramatic than held for the flying animals, but there are some intriguing inventions out there. If you type in words such as 'walking machines' or 'robot insect' into Google, you will find many hits. Most concern toys with usually a high number of legs, of which only a few are lifted at a time. Most are not at all sophisticated in the sense of having integrated sensory and motor systems with balancing reflexes. No neural control at all, sadly. Instead there is just a motor and some mechanical bits and pieces that turn a rotary motion into steps. If you look at them, you realise how complicated and advanced biological walking really is. Still, that does not mean that people cannot have fun with these machines, and watching them is good fun as well. Just have a look at the following clunker:
I found it on YouTube, where it is labelled as a walking machine at "Burning Man '07" You can see that there are at least four legs on the ground at any time, so no delicate balancing tricks here. There doesn't seem to be much in the way of a suspension either, so it might pay to bring a soft cushion.
A more advanced machine is the so-called 'walking tractor'. From what I read, it was a design by a Finnish company meant for the logging industry, but the company apparently no longer exists. You can see they followed the double tripod design, in which three legs are always on the ground. This one apparently had advanced computerised controls. Here it comes:
A walker that really is beginning to look like an animal is the 'Big Dog' by Boston Dynamics. It is supposed to help soldiers cross difficult terrain. A very convincing demonstration occurs halfway in the video: someone kicks it, and it obviously has the reflexes to deal with that. If it steps in a hole, it can even deal with that without falling too. It is lengthy, but worthwhile:
I found it extremely impressive. Well, for a machine, that is. It is not impressive for an animal, which shows how much cybernetics still have to catch up...
None of these machines provide new inspiration in the sense of something that biology hasn't come up with yet. Surely there is something of interste for those who do speculative biology? Yes, there is: in the first place, machines such as the clunker shown above do hold some interest, as their legs work as 'pantographs': there is a system of bars linked together with movable joints, and no biological leg works like that. I will keep that subject for another entry, and that will also deal with Theo Jansens 'standbeesten'.
I will close with something for which I do not think there is a biological analogue, and I rather doubt the design idea lends itself will for biologification. It is a tripod walk. You will probably be disappointed know, seeing that tripod walkers go back as far as HG Wells in 'The war of the worlds'. (By the way, walking with odd numbers of legs might also merit a blog entry one day: there are pentapod walkers on Furaha, not to mention Epona!) But the design here has a twist. Almost literally, in fact. Its home page is here It is very creative and very crazy at the same time, so I cannot help but like it! Does anyone think it makes sense for an animal to move like this?
So, are there interesting mechanical contraptions out there that deserve to be 'biologified'? (I just invented that word but checked it on Google to be certain. Unfortunately, I was not the first: 'biologify' has 3 hits and its derived noun 'biologification' already has 91. Oh well...).
Well, the result of my search is a bit less dramatic than held for the flying animals, but there are some intriguing inventions out there. If you type in words such as 'walking machines' or 'robot insect' into Google, you will find many hits. Most concern toys with usually a high number of legs, of which only a few are lifted at a time. Most are not at all sophisticated in the sense of having integrated sensory and motor systems with balancing reflexes. No neural control at all, sadly. Instead there is just a motor and some mechanical bits and pieces that turn a rotary motion into steps. If you look at them, you realise how complicated and advanced biological walking really is. Still, that does not mean that people cannot have fun with these machines, and watching them is good fun as well. Just have a look at the following clunker:
I found it on YouTube, where it is labelled as a walking machine at "Burning Man '07" You can see that there are at least four legs on the ground at any time, so no delicate balancing tricks here. There doesn't seem to be much in the way of a suspension either, so it might pay to bring a soft cushion.
A more advanced machine is the so-called 'walking tractor'. From what I read, it was a design by a Finnish company meant for the logging industry, but the company apparently no longer exists. You can see they followed the double tripod design, in which three legs are always on the ground. This one apparently had advanced computerised controls. Here it comes:
A walker that really is beginning to look like an animal is the 'Big Dog' by Boston Dynamics. It is supposed to help soldiers cross difficult terrain. A very convincing demonstration occurs halfway in the video: someone kicks it, and it obviously has the reflexes to deal with that. If it steps in a hole, it can even deal with that without falling too. It is lengthy, but worthwhile:
I found it extremely impressive. Well, for a machine, that is. It is not impressive for an animal, which shows how much cybernetics still have to catch up...
None of these machines provide new inspiration in the sense of something that biology hasn't come up with yet. Surely there is something of interste for those who do speculative biology? Yes, there is: in the first place, machines such as the clunker shown above do hold some interest, as their legs work as 'pantographs': there is a system of bars linked together with movable joints, and no biological leg works like that. I will keep that subject for another entry, and that will also deal with Theo Jansens 'standbeesten'.
I will close with something for which I do not think there is a biological analogue, and I rather doubt the design idea lends itself will for biologification. It is a tripod walk. You will probably be disappointed know, seeing that tripod walkers go back as far as HG Wells in 'The war of the worlds'. (By the way, walking with odd numbers of legs might also merit a blog entry one day: there are pentapod walkers on Furaha, not to mention Epona!) But the design here has a twist. Almost literally, in fact. Its home page is here It is very creative and very crazy at the same time, so I cannot help but like it! Does anyone think it makes sense for an animal to move like this?
Sunday, 6 September 2009
Rhinogradentia IV: final
Gerolf Steiner, the creator of the Rhinogradentia, died on August 14, at the age of 101. I found out by accident, as I wondered whether there was any news about him. Just a mention of his death, without any obituaries. Perhaps these will follow later, opr perhaps they are not on the internet.
If none of this means anything perhaps you should replace 'Rhinogradentia' with 'snouters' and 'Gerolf Steiner' with 'Harald Stümpke'. I wrote about him and his creatures three times: first, second and third blog entries.
Gerolf Steiner was one of the first, probably the very first, to publish a book on made-up animals that was well-based in biology. That is in act debatable, as I do not think anyone would really believe it likely that mammals with fully-functional legs would ever start walking on their noses. But his work on the Rhinogradentia is clear not meant to be taken that seriously, and doing so would ruin it - an attitude Steiner himself probably smiled at, given the way he portrays similar overly 'correct' attitudes in his book ''Stümpe's Rhinogradentia - Versuch einer Analyse'.
That book, purportedly written by one Karl D.S. Geeste, but in reality by Steiner himself, contains ssome interesting insights in his life and times. In this last blog entry on the Rhinogradentia I decided not to show one of the Rhinogradentia, as they can, I think, all be found on the internet somewhere (the book is however still available and I recommend it). Instead, there are some comments on what we could not call 'speculative evolution', or 'speculative biology', or whatever name you prefer.
First, Steiner writes that the habit of designing animals for fun is a much more common childish trait ('Kinderei') as is commonly admitted. He himself started doing so at a very early age. He writes that his first creatures were biologically implausible, and he provides an example of his work done in 1922, when he was about 14.
These animals are labelled 'elephant variations'. The comment for the animal at the bottom reads that it is a slimmed-down small elephant. Its no longer columnar legs show that Steiner has a good feeling for biomechanics.
A few years later, at the end of the 1920s, he produced a group af animals entitled 'Balhörner'. Here they are (my scanner just gave up, so the quality is not too good -sorry-).
Steiner describes then as partly mammalian, partly reptilian, but does not consider them very good, as 'he was after all only a very young student'. Well, that particular young student lived to 101 years of age.
I will close with a translated version of an interesting sentence, in the section where he describes that his own early inventions were still scientifically impossible (I followed the German structure of the sentence).
"Later believable forms were produced; resembling fantasy animals in part, these have been published recently -a long time after the first publication of the Rhinogradentia- in England in 1981 (D.Dixon, After Man), creatures evolved from real lifeforms according to the rules of evolution."
That is interesting: the writer of the first well-known book on speculative biology knew of the second such work. A pity he does not write more about it: did he see resemblances with his own work? We will probably never know.
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